Herbert Chayyim SilvermanAlias:
House CriamonSecret Societies:
No notable differencesSpheres:
- Death: 2
- Fate: 3
- Prime: 2
- Space: 3
- Time: 3
- Astrological Prediction: The Order of Hermes is the master among the traditions in matters of astrology and planning. One major use of astrology has been to find the most suitable time to perform magick, by studying the conjunctions of the planets and stars. The astrologer analyses the act of magick, determines which planets rule it (for example, Prime is ruled by the Sun while Spirit is ruled by the Moon) and then tries to find the best conjunctions. Magick of the right type performed then will be more powerful and safe.
- Break the Flow: The mage can disturb the flow of quintessence which sustains a magickal effect. This is done by disturbing it so it won"t discharge into its target, but into something else or just into reality in general. This will disrupt the magick for a short while (some types of magick may even be dispelled by this). This of course only works on magick which is fuelled by a flow of quintessence or is upheld by a concentrating mage. It will temporarily break down a barrier, make an eternal flame go out or turn a temporarily boosted Life- mage normal. Hermetic mages usually perform this by "cutting off" the power with their seal, while intoning the name of a powerful god or force.
- Portal: By literally "tearing" a hole in space, the mage creates a spatial warp through which the caster (and anyone else who uses it before the "tear" heals itself) can travel. The mage steps into the Portal and "vanishes" from one place and instantly "appears" somewhere else, as determined when the spell is cast. Unless directly concentrating the portal to hold a portal open longer longer when casting, a portal only remains open for a short time (about 5 minutes) before sealing shut; if effort is put towards holding it open longer, it becomes increasingly difficult to maintain concentration and it cannot be held open longer than about 15 minutes.
- Forensic Gaze: The mage peers at a corpse to ascertain the cause of death, and no physical contact with the corpse is required. The knowledge appears as a ghostly image floating above the body visible only to the caster.
- Inner Dance: With this rote, the Dancer maintains an awareness of the near- probabilities, and determines which are most likely to occur--and reacts to them. It can be used to aid the Ability use in any instance where foresight could help--Combat, auto racing, etc. You see the opponent's moves before he can make them. This rote has a duration of one turn per success.
Search out the Path: This rote enables the Dancer to find her way nearly any location she can visualize. She simply walks in the directions which "feel right" according to her vision of the Dance, and arrives in the proper location.
- Occam's Razor: Static magic functions through the creation of coincidences - things that are unlikely, but possible. Fo example, it is extremely unlikely that a coin flipped 100 times will land tails up each time. Possible, but extremely unlikely.
Occam's Razor states that explanations that are extremely unlikely should be rejected in favor of more logical ones. The rote that shares its name works by lowering the entropy in a system, reducing the random chance that is necessary for coincidences to succeed. This makes performing static magic much more difficult - the coincidences simply don't happen.
- Nusiance: This rote is one that generally calls attention to the one bearing its effects. THis is the rote that could be responsible for that day where you put your shirt on backwards (but didn"t notice til sometime round noon), dropped a plate at breakfast, forgot your bus pass, forgot to do up your fly, dragged toilet paper around on the bottom of your shoe, misplaced keys, forgot meetings, put a red shirt in with the whites... that kind of day.
Nothing extraordinary happens on it's own, but all those little nuisance items that make you feel foolish happen if you"re the recipient of the effects of this rote.
- Protection against the Winds of Randomness: The mage surround himself with a field of negative randomness, giving him some protection against random events (like getting the poisoned drink on the tray, winning on lottery or being hit by a falling flower-pot). When the mage uses this rote, he takes some item from the vicinity, like a four-leaf clower, a napkin or a coin. This object will become the "lucky thing". This item will partially show how much "luck" remains or if the rote successfully defends the mage. When the rote ends, the "lucky thing" will be lost or destroyed.
- Suppress Aura: The Caster cloaks their own aura in an aura of decay, essentially disguising their aura as part of the “background noise” of existence. Those attempting to read her aura perceive only a “typical” human aura or none at all, depending on the choice of the caster of this spell.
- See the Infinite: This rote is used to achieve gnosis. It works just like Co-locality perception; the mage successively sees more and more of the whole universe. Instead of instantly seeing everything (which even the Gnostics acknowledge would be disastrous), they start with the things in the vicinity, slowly expanding their vision outwards. The mage sees more and more, and will hopefully begin to understand something of the idea of the infinite as they expand their vision. Many Gnostics meditate using this rote, trying to expand the vision just a little bit more. This practice is of course dangerous, and countless Gnostics have become insane or died after accidentally seeing too much.
- Strengthen Destiny: Some powerful magi are not content merely to watch the flow of history, they want to direct it. When they see a tendency they like, they perform elaborate ecstatic rituals to fuel the causal chains supporting it and increase the chance it will grow. This will help the development through random events and "the flow of history".
- Sense Angled Time: Time does not always flow smoothly, sometimes there are corners and discontinuities in it for unknown reasons. These corners are dangerous times, since the defences of reality and casualty are briefly removed. Powerful beings of the Deep Umbra and dangerous weirdness may appear, and many momentous events occur at these times. This makes it especially important to know them beforehand. The Technocracy calls the "Bifurcation Points", and spend much energy neutralizing them or manipulating events around them.
Herbert is giddy, but not necessarily friendly, in fact more often than not the mage is outright nasty hidden in a pleasant veneer, a natural reaction from dealing with the Order as long as he has. He's always quick with a joke- but he's always the man who laughs first, laughs loudest and doesn't seem to know when to quit. In fact he seems just about amused about everything around him, more so when things aren't funny at all, that's about when he's at his worst really.
While Herbert has an eye for divination, he's remarkably morbid- there is no breaking the news gently when it comes to Herb, which is probably why he doesn't live with the living any longer, he's just better off working with the dead. But he argues that's because no one really understands that everything is just matters temporal, there's no real reason to feel sorry for anyone, its all a gag. He's been slipping off further and further from others since his traumatic awakening, and its storing to show.
A good sense of misguided humor probably wouldn't be so bad, if it weren't for the fact that Herbert is just a bit too intense, equal parts his own sort of bitter self rightenous indignation and from all of his years of training within a more traditional Hermetic family. He doesn't blink much and carries himself like he's ready to take on the world. He doesn't back down and he apparently hasn't found anything to scare, shame or coerce him to behave himself. While that might make him seem threatening, which might be his intention, it's only because he only seems so absolutely unhinged that people generally don't know what to think of him.
It doesn't help that when Herb isn't sharpening his claws on whatever or whoever raises his ire he's particularly strange. Though he often plays the part of grinning stoic Herb is actually quite sensitive and prone to melodrama. Flamboyant and prone to romantic notions with little to no restraint Herb is often considered 'living out loud'. He might not show it on his sleeve but he feels quite intensely, a good day keeps him riding high and a bad one has him crippled to the point of uselessness- so long as he actually takes it personally. There's never been a relationship he's walked away from that he didn't mourn for months at a time. Romantic or otherwise, he can be very clingy and it's hard for him to let go. Until he does, and then its like they never existed before.
There is no depth to constant mirth, he's not secretly depressed, his situation doesn't necessarily bother him or if it is it's not as though he's ever shown such an inkling. He's confident, perhaps too much so, which might be thanks to the fact he's got nothing or no one to impress anymore. He generally hates structure to the point of rebellion, especially towards anything involving the Traditions. Because who knows what's next and who has a say on how the future will go? He lives in a constant state of schadenfreude he knows more than he's letting on, and life is just a private joke which he doesn't share the punch line. Eat, sleep and be merry, for tomorrow we die. And life all too short to take too seriously.. History:
Where would one start with Herbert Silverman? Born to the Order of Hermes to a powerful pair of parents and nothing but high expectations. Each of those expectations he failed above and beyond all comprehension, even under the watchful eye of private and personal enlightened training. He was a difficult child, lackadaisical and lazy, he never saw the point, really the point of anything. The more they fought and forced to put him in the mold, the more he bucked and fought back, yet Herbert laughed, he laughed because they didn't seem to be aware that insanity was trying to do the same thing over and over and expect different results.
Which was sort of a metaphor for The Order now wasn't it? After all, there was a reason they were losing and it was just a rut of hanging on to the old ways a constant cycle of futility while the Exarchs adapted to what it was to be human and they were stuck in some Sword and Sorcerery time warp- for that...they were doomed for which there was nothing he could really do.
It wasn't as though he hadn't tried when he was younger, there was nothing more he wanted than his parent's approval, but try as he might as they tried to force his awakening, Herb could never graduate past the second degree, which only made him more difficult, he questioned too much, he was far too contrary...which was a far cry from what was expected of a good member of the Order, the only saving grace to his name was (funny enough) his name even though his mother held the bulk of the fame in the family. But if not for his father's constant backing chances were he wouldn't have made it as long as he had, while his mother Antoinette had given up on Herb for his awakened brother Anthony, it was his father Sal that found something within the covenant for his son to do.
Herb was his father's assistant keeping the Jewish artifact maker's workshop clean both spiritually and literally. He did a good enough job doing hedgemagic, the grunt work of managing this that and the other thing was just too much fun, it was absolutely great to achieve nothing more than being a glorified janitor. There Herbert would always be struck right where he was, even though what he did didn't really amount to anything in the grand scheme of things.
So Herbert turned his back on Order with his Sal's blessing before he changed his mind, right into a world of university studies as a student at the Academy he might not have been able to be a proper enlightened, but he was set on doing something good for the world. Even though he went at it with all the speed and efficiency of someone so burnt out on academia somewhere around puberty. So much so that it was almost a sure thing that he wasn't going to get much done without something to focus him, even though at his young age he had an idea of what he wanted to do. But at nineteen his only interest was socializing with regular people without any concern of The Golden Path. Of course as a strange kid with a weird upbringing had much ability to actually connect with people, which was...not all, his roommates came and went, often because of his own passive aggressive mind games, so Herb found himself more or less alone until one fateful day the wrong guy got transferred into his room.
Roommate number three was named Avery. He had a girl name and a hair cut to match if he happened to play softball. For whatever reason, the two hit it off naturally, sure Herb was trying, but the guy was weird too and he liked that, but it took him some time to figure out what made him seem odd. Because honestly there was something he found suspicious about getting along with someone. Especially as their roommate status went from friend to full on bromance in almost no time at all. Both interested in the same end goal, the two started to take classes together, which was just about the push Herb needed to actually pull his ass to bed and get to his lectures. After that passing the courses was no problem. No the real problem came when Herb accidentally got himself caught doing goetia during a diagnostic lab...sure he thought nothing of it at first, until Avery called him out on it- a mage himself. Which should have been expected in a school full of the damn things, but you know...mum's the word and all that.
The two remained inseparable for the entire four years of their undergrad years. Though it was apparent that going through his pre-med courses, he simply did not have the people skills to cut it as a general practitioner, really anything involve working with actual living human beings with feelings- oh he had the grades no problem, in comparison to Hermetic training, a public university was basically no big deal. No what was a big deal was after all that time, it seemed that Avery and he had to go their separate ways...which was fine, of course it was fine, his best friend went off to California and he stayed in the valley that had always been his prison. That was fine and well except that Herb was starting to feel stress in an unusual way, as it started to feel like his head was about to explode, his condition deteriorated more and more...until one day, in a state of mental break down he ended up using the industrial drill in the morgue to trepan the pressure from under his skull.
Though through that act of death his body acted out to survive and he finally did what he had been unable to do for twenty three years prior. Herbert Silverman awakened, a small galaxy cracking open from his head finally expanding and stretching enough to be of some magical influence. Avery came back to just to look in on him, his dad seemed proud of of him...and Herb has felt nothing but a little guilty about the whole thing, worse given the whispers going around town about an 'attempted suicide' and the like, but ever since he's been a beacon towards the strange (or at least he thinks so), and in the last year it's only gotten worse.